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Additional info for 3DGame Silverlight3
This way, we will have a better idea of how to create the different scenes and the most common techniques. Later, we will learn the programming techniques used to give life to these graphics-related operations. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Lights, Camera, and Action! Basic elements of a 2D and/or 3D real-time game A modern 2D and/or 3D real-time game uses the basic elements shown in the previous diagram.
When scaling vector graphics: a. We must previously perform a conversion to WMF to avoid pixelation. b. Pixelation becomes easily visible. c. Pixelation is no problem. 3. XamlPad is an utility whose main goal is: a. To preview XAML content. b. To convert WMF and EMF formats to XAML. c. To test a Silverlight 3 application. 4. Silverlight 3 works great with raster digital assets in: a. The TGA (Targa) format. b. The PNG (Portable Network Graphics) format. c. The XJT (Compressed XJT GIMP) format. 5.
6. Resize the images for the aliens and the ship to 50X50 pixels square, while keeping proportions. png—the ship 7. Resize the image for the tents to 100X100 pixels square, while keeping proportions. png. 8. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Chapter 1 What just happened? We created raster digital content for the game optimized for a 1680X1050 pixels screen. We downloaded some images, and manipulated them to remove the shadows and prepare them for the game's main scene.