Download PDF by Jim Adams: Advanced Animation with DirectX

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By Jim Adams

ISBN-10: 1592000371

ISBN-13: 9781592000371

ISBN-10: 5957900257

ISBN-13: 9785957900252

The timing of this book's unencumber is unlucky simply because Microsoft made large alterations to DirectX nine in the course of 2004. therefore, the code during this e-book is totally out of date at the present time.

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LoadMesh. Третья, и последняя версия функции LoadMesh, - самая расширенная. X файла одновременно. Все меши хранятся в связанном списке (указанном корневым объектом D3DXMESHCONTAINER_EX, который вы передаете в качестве параметра), и в иерархии объектов D3DXFRAME_EX (указанных корневым объектом, переданном как параметр). Замечание. X. Причина в том, что эта функция загружает как обычные меши (без данных скелета), так и скелетные меши, возвращая корректный указатель на объект ID3DXMesh.

Cpp компакт диска) является макрос ReleaseCOM, который может быть использован для безопасного освобождения COМ интерфейсов в вашем проекте, даже если эти объекты не допустимы (указатели NULL). =NULL) x->Release(); x=NULL; } Функция ReleaseCOM использует один параметр - указатель на COМ интерфейс, который вы хотите безопасно освободить. bmp", &pTexture); ReleaseCOM(pTexture); В этом примере макрос ReleaseCOM освобождает интерфейс IDirect3DTexture9 и устанавливает указатель pTexture обратно в NULL.

InitD3D возвращает ошибку. После чего для создания интерфейса Direct3D вызывается функция Direct3DCreate9, результат работы которой сохраняется в ppD3D (параметр InitD3D). hWnd) return E_FAIL; //инициализация Direct3D if((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) return E_FAIL; *ppD3D = pD3D; Пока ничего экстраординарного. Однако то, что будет дальше, может заставить вас задуматься. Демонстрационные программы, содержащиеся на компакт-диске этой книги, дают вам возможность запускать их в оконном либо полноэкранном режиме.

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Advanced Animation with DirectX by Jim Adams

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